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Serious Game

This online board game simulates future scenarios to generate new inclusive, automated mobility solutions. The online board game includes overviews of commercial, public, tourist, cultural, historical, and business destination sources visualised on a geographic map of the destination.

Here are the files needed to make the EasyMile. It’s meant to be printed in a resin printer, not an FDM. Windows are printed on a regular clear plastic sheet in a laser printer and then cut and folded into shape. To get a nice weight (optional)  a copper plate 11 * 30 * 2mm is placed in the lower body.

  • EasyMile Windows PDF
  • EasyMile Shuttle Upper body 3D STL
  • EasyMile Shuttle Lower body 3D STL

Methodology handbook on using the serious game

The aim was to provide handbook for using a serious game as part of policy support for inclusive, demand-oriented, and target group-specific automated mobility solutions for cities. This handbook is divided into two sections. The first part presents the lessons learned when designing, developing, and conducting the game. The second part contains the guidelines for using the different local versions of the serious game. The lessons are presented as bullet points and are divided into three subsections. The first subsection presents the lessons from Belgium, the second from Austria, and the third from Sweden. Meanwhile, in the second section, you will find six different versions of the serious game. Three versions were developed for Belgium, two for Austria, and one for Sweden.

  • Download handbook (D4.3)

Latest news

  • „Critical for a few, essential for many, and good for all “– Final Conference of CATAPULT. 2023-03-03
  • From Theory to Practice – How our Serious Game was developed 2022-08-01
  • Call for Papers – TOTS Special Issue “Accessible and sustainable mobility services” 2022-06-13
  • CATAPULT mid-term conference in Leuven 2022-06-02
  • How do we make sure autonomous buses are available for all citizens? 2021-11-12

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